Mercurial > hg4j
view src/com/tmate/hgkit/ll/Nodeid.java @ 34:51bc56c0addd
Static Nodeid creation methods to reuse NULL id
author | Artem Tikhomirov <tikhomirov.artem@gmail.com> |
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date | Thu, 13 Jan 2011 04:03:13 +0100 |
parents | 346b66add79d |
children | 858d1b2458cb |
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/* * Copyright (c) 2010, 2011 Artem Tikhomirov */ package com.tmate.hgkit.ll; import static com.tmate.hgkit.ll.DigestHelper.toHexString; import java.util.Arrays; /** * Whether to store fixed size array (20 bytes) - ease of manipulation (e.g. hashcode/equals), or * memory effective - reuse supplied array, keep significant bits only? * Fixed size array looks most appealing to me now - I doubt one can save any significant amount of memory. * There'd always 20 non-zero bytes, the difference is only for any extra bytes one may pass to constructor * @author artem * */ public final class Nodeid { public static final Nodeid NULL = new Nodeid(new byte[20], false); private final byte[] binaryData; /** * @param binaryRepresentation - byte[20], kept by reference * @param shallClone - true if array is subject to future modification and shall be copied, not referenced */ public Nodeid(byte[] binaryRepresentation, boolean shallClone) { // 5 int fields => 32 bytes // byte[20] => 48 bytes if (binaryRepresentation == null || binaryRepresentation.length != 20) { throw new IllegalArgumentException(); } this.binaryData = shallClone ? binaryRepresentation.clone() : binaryRepresentation; } @Override public int hashCode() { // TODO consider own impl, especially if byte[] get replaced with 5 ints return Arrays.hashCode(binaryData); } @Override public boolean equals(Object o) { if (o instanceof Nodeid) { return Arrays.equals(this.binaryData, ((Nodeid) o).binaryData); } return false; } public boolean equalsTo(byte[] buf) { return Arrays.equals(this.binaryData, buf); } @Override public String toString() { // XXX may want to output just single 0 for the NULL id? return toHexString(binaryData, 0, binaryData.length); } public String shortNotation() { return toHexString(binaryData, 0, 6); } public boolean isNull() { if (this == NULL) { return true; } for (int i = 0; i < 20; i++) { if (this.binaryData[i] != 0) { return false; } } return true; } // primary difference with cons is handling of NULL id (this method returns constant) // always makes a copy of an array passed public static Nodeid fromBinary(byte[] binaryRepresentation, int offset) { if (binaryRepresentation == null || binaryRepresentation.length - offset < 20) { throw new IllegalArgumentException(); } int i = 0; while (i < 20 && binaryRepresentation[offset+i] == 0) i++; if (i == 20) { return NULL; } if (offset == 0 && binaryRepresentation.length == 20) { return new Nodeid(binaryRepresentation, true); } byte[] b = new byte[20]; // create new instance if no other reasonable guesses possible System.arraycopy(binaryRepresentation, offset, b, 0, 20); return new Nodeid(b, false); } // binascii.unhexlify() public static Nodeid fromAscii(byte[] asciiRepresentation, int offset, int length) { if (length != 40) { throw new IllegalArgumentException(); } byte[] data = new byte[20]; boolean zeroBytes = true; for (int i = 0, j = offset; i < data.length; i++) { int hiNibble = Character.digit(asciiRepresentation[j++], 16); int lowNibble = Character.digit(asciiRepresentation[j++], 16); byte b = (byte) (((hiNibble << 4) | lowNibble) & 0xFF); data[i] = b; zeroBytes = zeroBytes && b == 0; } if (zeroBytes) { return NULL; } return new Nodeid(data, false); } }