Mercurial > hg4j
view src/com/tmate/hgkit/ll/Nodeid.java @ 21:e929cecae4e1
Refactor to move revlog content to base class
author | Artem Tikhomirov <tikhomirov.artem@gmail.com> |
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date | Wed, 05 Jan 2011 04:10:28 +0100 |
parents | 11cfabe692b3 |
children | 603806cd2dc6 |
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/* * Copyright (c) 2010, 2011 Artem Tikhomirov */ package com.tmate.hgkit.ll; import java.util.Arrays; /** * Whether to store fixed size array (20 bytes) - ease of manipulation (e.g. hashcode/equals), or * memory effective - reuse supplied array, keep significant bits only? * Fixed size array looks most appealing to me now - I doubt one can save any significant amount of memory. * There'd always 20 non-zero bytes, the difference is only for any extra bytes one may pass to constructor * @author artem * */ public final class Nodeid implements Comparable<Nodeid> { public static int NULLREV = -1; private final byte[] binaryData; public Nodeid(byte[] binaryRepresentation) { // 5 int fields => 32 bytes // byte[20] => 48 bytes this.binaryData = binaryRepresentation; } // instead of hashCode/equals public int compareTo(Nodeid o) { byte[] a1, a2; if (this.binaryData.length != 20) { a1 = new byte[20]; System.arraycopy(binaryData, 0, a1, 20 - binaryData.length, binaryData.length); } else { a1 = this.binaryData; } if (o.binaryData.length != 20) { a2 = new byte[20]; System.arraycopy(o.binaryData, 0, a2, 20 - o.binaryData.length, o.binaryData.length); } else { a2 = o.binaryData; } return Arrays.equals(a1, a2) ? 0 : -1; } @Override public String toString() { return new DigestHelper().toHexString(binaryData, 0, binaryData.length); } // binascii.unhexlify() public static Nodeid fromAscii(byte[] asciiRepresentation, int offset, int length) { assert length % 2 == 0; // Python's binascii.hexlify convert each byte into 2 digits byte[] data = new byte[length >>> 1]; // XXX use known size instead? nodeid is always 20 bytes for (int i = 0, j = offset; i < data.length; i++) { int hiNibble = Character.digit(asciiRepresentation[j++], 16); int lowNibble = Character.digit(asciiRepresentation[j++], 16); data[i] = (byte) (((hiNibble << 4) | lowNibble) & 0xFF); } return new Nodeid(data); } }